Survarium is a free-to-play massively multiplayer online first person shooter being developed by the team at Vostok Games. Vostok Games is comprised mostly of developers from the sadly now defunct GSC Game World, who were responsible for the three original S.T.A.L.K.E.R games. With the development of S.T.A.L.K.E.R 2 currently put on indefinite hiatus, and with funding from Vostok Ventures Ltd, the team is putting the ideas they garnered into practice with a brand new IP.
Survarium is a team-based shooter with RPG and survival elements. Whilst concrete gameplay details are still scant at this stage, it’s clear to see the inspiration that it draws from the S.T.A.L.K.E.R series. Set in a mythical near-future, the majority of the human race has been wiped out in an unexplained ecological incident. The little remaining humanity that survives does so in scattered camps, and must scavenge for what precious little they have. The humans are attacked on all sides by crazed animals, electromagnetic storms, and the wrath of an enraged Mother Nature. In this ruthless environment, competition with other camps is rampant, and we can assume this makes the basis for the team combat. Said combat looks to be role-based, and revolves around the discovery and use of so-called ‘artifacts’ – mysterious items associated with the strange Apocalyptic events that have befallen mankind and imbued with unusual abilities.
Besides the team combat, much of Survariums gameplay is centered on the survival and day-to-day running of your camp, which means scavenging for supplies such as food and water, trading, and training up your troops in order to stay ahead of the competition. It is not clear yet how money will be introduced into the game, but we can assume it will probably be based on microtransactions for equipment, upgrades or artifacts.
Survarium is scheduled for release end of 2013 on PC, and of course we will keep you up to date on all developments. Check out the games website here for more details and features. Also, the team have just uploaded the fourth installment of their development diary here and is well worth a watch.