Review: The Legend of Zelda Ocarina of Time 3D
Hey! Listen!” Such an adorable voice, Navi has. She’s right though, you should listen (or I guess read) as I review The Legend of Zelda: Ocarina of Time 3D. Reviewer, what is this 3D nonsense speak of? Well, good question, and totally not staged mysterious reader! As you may know, Ocarina of Time was originally released back in 1998. Clinton was still president and 3D was the biggest rave in console gaming when the fifth game in the Zelda series arrived.
Now, unless you weren’t born, never played games, or still think that little green-clad protagonist’s name is Zelda, then you probably already know Ocarina of Time is hailed as one of the greatest games of all time. To be exact, Ocarina of Time was just recently beaten on Metacritic as the highest scored game ever. In case you wanted to know, the game that beat it was another Nintendo baby, Super Mario Galaxy. It’s no wonder then that Nintendo decided to re-release this wonder 4 times, the most being for the Nintendo 3DS. For Zelda fans, this is the best release yet, offering updated graphics, the Master Quest add-on (more on this later), and 3DS-specific controls.

That’s right, Link (the real name of the little blonde elf-like hero) and Hyrule have never looked better. I remember playing the original back at such a young age and even then it was a beautiful game. Like Super Mario 64, this is a game that has really aged well—mainly because of Nintendo’s brilliant art-style. It definitely has the looks of a childish game and themes of such, but there is so much more than meets the eye.
For a refresher, you play as the child, Link, a member of the small village of Kokori. Through a series of strange wacky events, he is sent on a quest along with his fairy pal, Navi, to save the kingdom of Hyrule from the nasty tribe of Gerudo leader, Ganondorf.
Yes, this is your typical Japanese story but actually done right. Of course along the way you’ll meet some NPC’s and partake in some side quests that ooze Nintendo’s trademark, quirky humor. Love it or hate it, (I personally love it) some jokes are just so stupid you can’t help but make a little smirk. I find this game to be very reflective of Nintendo themselves. How it is so blatantly obvious that they don’t give a crap what everyone else is doing. While Ocarina of Time is an action-adventure title, it feels so different than something you’d find in Assassin’s Creed or Prince of Persia.
Nintendo has certainly utilized the 3DS to its full potential with Ocarina of Time. You map 3 items (sword is one of them no matter) to X, Y, and B while also having two other items on the bottom screen. Tip, keep most important items (basically battle items) on your buttons and less used items on touch screen. That’s not all though, as the bottom screen also has your menu buttons, map, ocarina displayed. While that may sound crowded, it actually works really well. The 3DS’ gyroscope is even used in the game very often. When in first person and targeting with slingshot and boomerang and other times, you physically move the 3DS. I’m sure that sounds inaccurate but once you get the hang of it, you’ll be wondering how you ever did well on the old 64 controller.

Overall, Ocarina of Time 3D is the definitive remake of any game period. Featuring new and old additions, revamped graphics, and 3DS-specific controls, this is the game EVERY 3DS owner should have in their collection. I’m not a fan of remakes myself, but Nintendo has showed just how to do it all without the HD on console remakes. Even if you did 100% the original, Master Quest and other features are more than enough to warrant a return to Hyrule Field.
Should you buy it? Uh, duh!
Summary: Remake of one of the greatest games of all time. Better graphics, controls, and extra features. And Navi, I love you but you don't have to remind of the current mission every 10 minutes.







