Double Fine’s annual “Amnesia Fortnight” is almost finished but there are still four days left to vote for this year’s winners.
The end of the year “prototyping phase” as the websites calls it, is also a survey for Double Fine’s designers, the pitched game idea with the most votes after two weeks wins a spot on the yearly-prototype production list. The website posted below has a gallery of every contestant, and an opportunity to vote for your favorite ideas.
Above is a video where Tim Schafer, the mastermind behind Amnesia Fortnight, explains the importance of the event himself as well as some playful gags to help us understand the true gravity of the situation. There is also a quick overview of each pitch.
The top four by Monday November, 26th will be declared the winners of Amnesia Fortnight. Those designers will not only have their new ideas hammered out but the whole process will also be produced by 2 Player Productions and have pledged to upload videos daily. A live stream video will be available as well.
A Monetary donation is required to vote for your favorite pitch, at least one dollar. Contributors will be able to download playable prototypes of the winners selected at the end of the competition. You will also instantly receive two prototypes winners from last year, so you get a lot in return since you can pay what you want. Game downloads are for Windows (DRM-free and on Steam.)
Personally, I think “Milgram” could be a lot of fun. Setting up side scrolling platforming levels in order to foil the automated jump man holds a reverse Mario appeal. And Cloud Prix sounds like it has a lot of new take cooperative racing. All of the pitches are very conceptual, but the ones with strong visuals tend to get the most votes. Hack and slash, the current top spot holder is a look at The Legend of Zelda with a emphasis of manipulation of items despite their originally more abstract applications.