For our From the Devs feature, we find indie games with potential and let the developers tell you about their projects. Today we have Vladimir Tortsov of Snowbird Games Studio on the upcoming fantasy turn-based strategy game, Eador.

TechZwn: What’s your game and what’s it about?

Tortsov: Eador: Masters of the Broken World is a turn-based strategy in the original fantasy setting. The game is in development since 2010 and it’s due to release in the late 2012. The player is acting as the immortal demigod being – The Master and competing with other Masters, just as powerful as him.

The world of Eador is a post-armageddon world, which has survived a devastating magic cataclysm. Therefore, the goal of the player is to reassemble the shattered pieces of the world and make it whole again.

Eador isn’t just about strategy and battles, a significant part of the game is a role-playing: players should deal with different situations and make some decisions, which could affect the storyline and the final outcome

TechZwn: What makes your game unique?

Tortsov: Although the game itself could be described as a mix of the different elements from other titles such as Age of Wonders, Sid Meier’s Civilization and Heroes of Might & Magic, Eador is truly unique in a sense that nobody ever tried to combine these very different games in one and make it actually work. Eador is also a unique case, because the 2D-prototype of Eador was already released in Russia in 2007 and that game was very well received by critics and strategy fans. With Eador. Masters of the Broken World in full 3D and with the number of small balance tweaks is our effort to bring the great-game-nobody-knows-about to the wide gamers’ audience.

TechZwn: Where did the inspiration come from?

Tortsov: Basically 2D-Eador was designed by 1-man team: Ukrainian game-designer ALexey Bokulev. Alexey used to work in GSC Game World (Cossacks, Heroes of Annihilated Empires), but his true passion was to develop ‘a dream game’, which would borrow all the best features of his favorite strategy games without copying their issues. As we know now, he managed to do it right.

TechZwn: Is there anything you saw in modern gaming that you’d like to change or build on with your game?

Tortsov: Well, there is a huge problem with most modern games – there are too simple for our taste:) With Eador we trying to fill the void in the niche of the deep, complex, hardcore, but yet nice-looking games. It’s definitely the kind of game we’re looking forward to play – challenging, but also a rewarding.

TechZwn: Is there anything else you’d like to say or talk about regarding your game (or gaming in general)?

Tortsov: First of all, we’d like to thank for this opportunity to speak up! As we’re approaching to the release date, we’ve launched the campaign to put the game on Steam via Steam Greenlight. Please vote for us there, if you’d like to play Eador in the most convenient way possible:) Thanks in advance!

About The Author

Joshua Philipp is the founder and editor of He's also an award-winning journalist at Epoch Times.

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