Aside from having a great color palette and awesome retro graphics, Pid is a highly original and fun looking platformer. The game has a gravity bomb system that’s reminiscent of Portal, but rather than transporting you to other areas, these create pillars of no-gravity zones that you can toss wherever you please.
Going by the gameplay trailer, it looks like there are plenty of ways to solve each puzzle—you’re not expected to just find a single solution. This can often go both ways, since puzzles are typically easier when there are multiple ways of getting through them, but it’s also more fun.
On that note though, it seems like Pid is meant to be more of a semi-fast-paced platformer that doesn’t want you getting hung up on puzzles. According to the press release, “Players hone their gaming abilities through creative approaches to gravity bending action, intricate puzzle-solving and classic precision platform action, overcoming larger-than-life obstacles and surprisingly original enemy characters.
“It´s our ambition to create an experience that has the elegant simplicity of old adventure games, where the most important ingredient is rhythm found not only in the relation between story and visuals but also in the way the game plays,” said Jakob Tuchten, creative director, Might and Delight, in the press release. “We’re building a refreshing experience that pays homage to the days of classic platform games while bringing something completely new to the global gaming marketplace.”
Pid takes place on a remote planet, and being stranded there, you’re making your way through this odd world filled with puzzles and mystery. You’ll also be making friends along the way, outsmarting odd robots, building a team of misfits, and ultimately taking on the ruler who doesn’t want anyone leaving the planet.
“I was fortunate enough to work with this talented team on Bionic Commando: Rearmed, a remake of a classic 8-bit game that ended up with higher review scores than the original game,” said Adam Boyes, president, Beefy Media, in the press release. “It’s rare that you find a team as gifted as Might and Delight that has both an incredible eye for aesthetics and deep commitment to the feel of gameplay. I’m not sure what Sweden has in its water, but I think they should bottle and sell it to the rest of the games industry.”