With its endless procedurally-generated world, and near-endlessly evolving gameplay, A Valley Without Wind is one of the most epic platformers ever created. Yet, many gamers may never realize this, since the art style… well, as the game’s founder and lead dev quoted from fans in a recent post, there’s a general tune of “I’d play this game if only it didn’t make my eyes bleed.”
And so the team behind the game is giving gamers a chance to put their money where their mouths are, and are speaking with three different art studios who will turn A Valley Without Wind into a giant adventure of pixelated awesomeness. That is, if they reach their goal on an upcoming Kickstarter campaign to fund it.
“In general, there are two approaches we are considering: ‘articulated sprites’ which are basically procedurally animated. And in that case they would be packed in a dictionary much more like what Bluddy is suggesting. The alternative is full-frame pixelart sprites but at a lower resolution, in which case we’d keep to the general approach we have now,” writes Chris Park, Arcen Games founder and lead dev on the official forum.
Given the game’s size, this is a massive undertaking. Park notes they’ll need more than 4,000 pieces of art, “Thus only if the kickstarter succeeds in being funded or we fall into a LOT of money will this go ahead. But I am confident we should be able to make a pretty darn compelling kickstarter.”
A few fans were grumbling over the idea of having already paid for the game, and then paying again to get new graphics, and Park wrote a separate post explaining where the team is coming from: “In point of fact, I rather hope that it’s largely NOT the Arcen faithful who are doing most of the investing. At some contribution level we’ll undoubtedly be giving away a copy of the game as part of the perqs, and so I hope that this is a way for people to get into the game who otherwise would have given it a miss for the reason of graphics alone.”