I’m really excited about A Game of Dwarves, mainly because it reminds me of Dwarf Fortress, only with graphics (I know, graphics are for pansy elves). Details on the upcoming game from Paradox Interactive and Zeal Game Studio have been a bit slim, but a new video and screenshots give a better idea of what we can expect.
Apparently a race of Mages is waging war on the Dwarves, and have an army of big, green orcs on their side who aren’t interested in diplomacy. The game takes place between both the caverns where the Dwarves build their homes, and an overworld—both of which have some baddies we’ll need to battle. I see spiders, orcs, and wolves, but I’m sure there will be plenty of others.
A press release from Paradox Interactive hints at what I hope are megabeasts (please let it be megabeasts). As you delve deeper, you’ll need to “Defend your dwarves from terrible beasts living in the depths of the world and make sure to adapt your strategy and tactic because underground, no one knows what to expect. Tread carefully though, the deeper you dig the more dangerous foes you might unleash…” it states.
There are a few other things we can expect. Being a game where you manage a civilization of drunken Dwarves, you’ll be mining out halls and breweries, training your armies, and placing a Dwarf at the throne to rule the Mountain Homes. It has procedurally-generated worlds, upgrades through research, and a leveling system for individual Dwarves.
According to the press release, “With a careful hand, players will need to level up their poor and weak dwarflings to near immortal warriors, or master craftsmen, and make them gather rare resources deep in the earth.”
There are a few other points. Players will be able to explore the map, build whatever form of odd structures they like, and apparently there is a simplified command system that saves us from any kind of extensive micromanagement.
A Game of Dwarves is set for release in Q4, 2012, on the PC.