Audio Tree is one of those games that reminds me what’s worthwhile in gaming. It plays a tune, and challenges you with replicating this tune using the in-game audio tools. After each stage you’re scored based on how close you were to the original.

This branches upward. Each section of the game is a song, and each level is a rhythm within that song. To beat a full section you’ll need to build a full song yourself. “The aim really is to create a fun and rewarding game but to also an arena for people to gain a little understanding of composing in a comfortable environment,” said Lewis Pearce, developer of Audio Tree.

“I believe that games should always be developed to give players as much freedom and control as possible, so I started to create all the tools that I would use within the game itself, players can create their own levels and songs and share them with their friends, or play them themselves as levels,” Pearce said.

Now, there have been many attempts to make games from making music, but after giving a quick shiver in memory of MTV Music Generator, I say with relief that Pearce is giving plenty of thought into making the game fun enough to use while still having the power to make something useful.

What you’ll have at your fingertips (when it’s finished) is a synthesizer, not just pre-created audio files. This is presented as a branching tree with sound bites hanging off them as leaves. Colors are also modifiable. The idea behind this, according to Pearce, is “to make it easier for people to create their own content solely within the game itself.” He added, “Staring at a browser looking for free samples is a painful experience, [but] synthesizing them is much more friendly.”

Taking this route took a lot of thought. “It actually took me a while to decide on the tree layout of the songs, originally the game had no synthesizer and was based in a hexagonal grid with connections and sounds being associated with lines and differently colored hexagons,” Pearce said. “I realized after working on that for a while that as well as being a lot more confusing to look at the hexagonal setup was limiting me and players to 6 connections to a hexagon, in a drive to remove as many limitations as possible  started looking for ways to fix this and redesign the game (then called Hive).”

He added, “Another idea about creating songs in the shape of trees to make music production as creative as possible, and removing some of the technical knowledge that a lot of other programs use, soon became the idea for the new game design and so Audio Tree began.”

About The Author

Joshua Philipp is the Chief Editor of TechZwn.com, and a technology editor and reporter at The Epoch Times. He values narrative and seeking out untold stories.

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