To give a little more insight to the enhancements made to the Arma series, Bohemia Interactive has released a new video and screenshots that highlight the lighting features in Arma III.

Lead Artist Pavel Guglava explains in the video how the Real Virtuality™ engine of Arma III will bring the series to a new level of realism through remarkable graphics that capture the environment in the way it would in a real life scenario. In the, Guglava  tells how improvements made to the HDR (High Dynamic Range) have allowed the team “…to finish most of our ‘wish list’ of improvements to lighting, point-lights and even in light-emissive materials. The goal was always clear: make the lighting as realistic as possible.”

The Arma series has always focused on creating an atmosphere that pulls players into the world and completely immerses them into the mood of the current environment. A very important aspect to the series has been the day/night cycle, which is also discussed in the video. Guglava elaborates by saying, “Lighting is a huge part of the visual experience. From this perspective, I think players will surely enjoy missions with night lights. The point-lights and light-emission materials are a huge help with navigation during the night!”

The video also takes viewers underwater to showcase the lighting effects in a water-submerged environment. The reflections emitted from the surface add a bit of realism as the sun bathes the ocean floor. While looking up through the surface, players can catch a glimpse at the new volumetric cloud technology, which was derived from Bohemia Interactive’s Take On Helicopters.

Arma is set for release exclusively for the PC in the fourth quarter of 2012. Be sure to check back here at TechZwn for future updates.

Check out the video and screenshots below:

 

About The Author

Corey Philipp has a love for indie games and enjoys sharing this through reviews of great, yet often little-known titles. He has a talent for watching the latest gaming trailers, reading between the lines, and telling you all there is to know about a game before the information is public.

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