Remember when Notch announced he was developing a game called “Mars Effect,” which he said would be a space sandbox game, and it all turned out to be an April Fool’s joke? Well, turns out only the name was a joke, and Notch has officially launched the website for the game, which is called “0x10c.”
Most of the descriptions have gone unchanged from the joke website he launched for Mars Effect, but with a few more details. Just as before, he says it will be based on “hard science fiction,” and include “lots of engineering,” space battles with AI, abandoned ships, an in-game fully-functioning computer system, random encounters, mining, trading, looting, as well as other features.
Notch says the game is still early in development, “but like we did with Minecraft, we expect to release it early and let the players help me shape the game as it grows.”
He adds the game may include a monthly fee, since “we are going to emulate all computers and physics even when players aren’t logged in.”
It has an interesting story. 0x10c takes place in a parallel universe where space travel is starting to get popular. “In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of
0x0000 0000 0000 0001 years to last for
0x0001 0000 0000 0000 years,” the website states.
“It’s now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.”
As mentioned before, each ship in the game will have a generator with a fixed wattage, and anything plugged into it will drain that wattage. He says using a cloaking field, for example, may take so much power that you’l have to turn off all the ship’s computers and dim the lights for it to work properly.
Fully-functional in-game computers will emulate 16-bit CPUs that players can use to control the ships or to play games while waiting around.