Minecraft 1.2 is now out, and it’s filled with cats, golems, and a horde of other goodies. Mojang made the announcement early Thursday (noting it’s technically version 1.2.1).
There are a few major additions, particularly around mobs. Zombies can now break down doors, navigate their way through mazes, and mobs caught in sunlight will try to find shade.
But you also have new ways to fight against them. Players now can create iron golems guards that will attack any intruders, and you can bring cats into your army of animal followers to chase of creepers.
You can now build twice as high, as the sky limit has been increased. There are also some cool upgrades to pistons and redstone—particularly the ability to create redstone lamps (yay!).
There is also a new jungle biome (yes, they kind of had this before, but it’s a lot cooler now—think “Indiana Jones cool”), and wild ocelots now have a vendetta against our chickens.
And to top it all off, Notch decided to give all his profits to his employees—which came out to around $3 million. Like a boss. He stated on his Twitter page, “Before tax, my dividends from Mojang for 2011 was about three million dollars. I chose to distribute that to the other employees.”
The guys over at Hatventures put together a Minecraft 1.2 trailer showing the new features in action:
Generikb the Minecraft Hermit also made a video going piece by piece through the new features:
Mojang lists the new features as:
- New jungle biome
- Added ocelots
- Added cats
- Added iron golems
- New AI for mobs
- Tame wolves can have puppies
- Villagers will have children if there is room in their village
- New map height limit (256 instead of 128)
- New items and blocks
- Doors have been updated so that double-doors work better with redstone
- Added rare drops for mobs
- Many other minor tweaks and fixes