I have an odd association between the original Halo and my early teens—probably because so much of that time was spent playing it. Halo did something to games, that few games (including the sequels to Halo) have accomplished.
Now, 2D side-scrollers bring back a whole other realm of memory for me, tying back to the days of Contra III and Donkey Kong Country, and so seeing these two concepts merged into one is something I find myself oddly drawn to.
But that’s just what the folks at TriBlox_Studios are doing with Halo: Out With a Whimper. The game is Halo, with all its weapons, enemies, and some of the strategy; but it’s also a 2D side-scrolling action game. Awesome.
The game has been in development for some time now, but the early playable demo and gameplay videos look promising. We had the pleasure of speaking with Appo, one of the developers, about the upcoming game and what we can expect.
TechZwn: On just a basic level, why did you decide to make Halo into an old-school-style side-scrolling shooter? Could you talk about this a bit? what are you hoping to add to the Halo universe?
Appo: Halo always seemed like a game that would translate very well into a 2D side-scrolling game. There were a handful of other Halo-based side-scrollers out before us, but they were rather simplistic—none of them were actual full-scale games.
The reason we decided to go through with OWaW was because we knew people—ourselves included—really wanted to see a fully-realized Halo themed side-scroller. The project became increasingly ambitious and all these concepts we had floating around eventually snowballed into what we’re working on today.
TechZwn: You’ve obviously put a lot of work into this game, and you’ve decided to release it for free. I’m curious why you chose this route?
Appo: Aside from the myriad of legal issues, we’ve always considered this to be a community project. The community has had a huge role in shaping what we create—feedback really does go a long way, so having people pay for something they themselves had a hand in was never something we had in mind.
Appo: It’s hard to say really—we’re just as anxious to see how everything turns out as everyone else is. Like I said, it’s quite an ambitious project and we’ve got some very big things in store, so in the end I hope the project is able to meet its full potential. Personally, I’d like to work on getting a map editor/modding tool out after the full game is realized, so we’ll see where that goes.
TechZwn: Is there anything else you’d like to say?
Appo: I’d just like to let people know that we’re absolutely still working on the game—this project is far from dead. We’re hoping to get a new playable update out [soon] so we’ll make sure to keep everyone updated when more info becomes available.
[box_light]Images courtesy of TriBlox_Studios[/box_light]