A new, epic adventure game, “Dragon’s Dogma” was announced by Capcom on April 12. The game looks like a cross between “Shadow of the Colossus” and “Elder Scrolls Oblivion,” featuring massive enemies and an expansive world.
It seems to focus on team gameplay. Some of the first images show players fighting a huge Gryphon, with two players hanging off it, and another on the ground. Similar to “Shadow of the Colossus,” it looks like players will need to climb some of the larger enemies to take them down.
The game looks pretty impressive, with a realistic graphic style. There are high-detailed images of large cities, castles, and what appear to be dungeons.
According to a Capcom press release:
Set in a huge open world, Dragon’s Dogma is a unique action experience that blends exciting and fulfilling combat with the freedom to explore and interact in a rich, living and breathing world. With your party of three you set out on an epic adventure to track down and destroy a mysterious dragon. Along the way you’ll encounter some of the biggest and baddest beasts ever to roam the land, and only skilful play and tactical teamwork can save the day.
“Dragon’s Dogma” uses the same graphic engine that created the lighting effects in “Resident Evil 5,” and “Lost Planet 2.” Using this engine, Capcom states “Dragon’s Dogma expands the environment to create a vast, richly detailed world, ripe for exploration.
The game is currently set for release on the PlayStation 3 and the Xbox 360. “Dragon’s Dogma” is set for release in early 2012.
There will be hundreds of fully voiced non-player characters (NPCs), enemies will react to specific attacks, and the player’s decisions throughout the game will impact the outcome further down the road. Here are a few points, noted in a Capcom pdf:
• Highly Stylized Action Combat – The creators of this game were responsible for theaction hits – Resident Evil® 4 and Devil May Cry® 4. • Fight with Ability – The soul of combat comes down to how the game is played, whereyou strike the enemy, and how you react to their attacks. • Accessible Depth – Bringing an unprecedented level of depth to the action genre, every decision has an effect on gameplay in an intuitive way that does not require micromanagement. The weight of your weapon, the material of your armor – even the length of your legs – plays a role in how you fight your battles, but does not interrupt the flow of the action. • Epic Adventure – Dragon’s Dogma is built from the ground up as an action experience for consoles with a continuous, epic storyline that stands alone in style, scope and substance. • open world – utilizing Capcom’s proprietary MT Framework engine and the groundbreaking graphical styles and lighting effects used in Resident Evil® 5 and Lost Planet® 2, Dragon’s Dogma expands the environment to create a vast, richly detailed world, ripe for exploration. • A rich population – In addition to interacting with hundreds of fully voiced NPCs, you’ll be able to fight a large variety of creatures, from goblins to griffins and dragons. Each enemy requires a different strategy and provides a unique experience.
Photo Credit: Dragon’s Dogma. (All images courtesy of Capcom).